Now you are ready to get the latest Blender source code from Blender.org's Git repository. Copy and paste the following instructions into a terminal window. These will create a blender-git folder off your home directory and download the latest source code, as well as addons and external libraries.
Blender For Mac Os X
Exact steps for others to reproduce the errorInstalled OSX Mojave.Compiled blender (2.79 and 2.80)Opening Blender shows an unreadable interface. You can barely see some buttons (all very large)It's not corrupted.. just extremely large.Pressing OSX "Full Screen" button or starting in OSX "Low Resolution Mode" fixes it temporarily.. but saving settings not.
Am I right to assume that only the blender 2.8 branch got your (perfectly working ;-) patch?I've incorporated your patch in the master branch myself (personal use) but shouldn't it be in there officially? Still use the 2.79 daily a lot of course.
For infoI downloaded from "builder.blender.org" and tested them in the configuration that works for me with the 2.79b version (dark mode modified as described here -mojave-dark-mode-on-only-the-menu-bar-and-dock/ )
Hi all and of course @brecht :) , Ok, so this issue is closed but, wanted to add my comments since as of the 27th of November I still have an issue with screen scaling. On macOS Mojave (see system-info.txt for details of my system/setup and blender version) 2.80.34 is broken. The screenshot shows what is happening. The UI doesn't fill the application window and the mouse pointer is offset, the visual location of the pointer is not the same as where blender thinks it is, its offset by a similar amount to how the ui has been sort of shrunk from the size of the window its rendered in.
It makes blender totally unusable at the moment since its very hard to click on menus, I have to sort of guess where Blender 'thinks' the mouse pointer is and hope that the ui buttons 'light up' when they have focus so I know I can click on the button I want to activate.
I tries blender 3.0 alpha and for some reason the principled volume gives a black box even when the density is turned low. My guess is that it is not rendering the volume at all. Is this an issue with cycles x or does it have to do with my render settings ?
everything is fine, but when we type ctr+shift+T in the material work it gives options to select all file and import the textures in the previous versions, but in this new cycles x update that shortcut is not working, so i request blender team to add that.
Can we please add the light linking feature to blender cycles ?It helps a lot for the lighting artists.Wehave been requesting this feature for years now..We absolutely love blender and we have been working exclusively on blender since 7 years now.Would love to see this as a feature in cycles xLoads of love.God bless.
I can use blender on my apple laptop, still edit collaboratively with FCPx projects, on a machine which far outlasts and outperforms my win laptop, yet still render those prrojects on my windows based renderfarm. The new apple chipset and its performance appears to be superb for professional users on the go.
Pretty sure AMD also have staff working on blender E.g. submitted the Radeon denoiser patch which failed to make it into 2.93 (equivalent of Optix). Maybe need a bit more support and focus from the blender dev team
Although it didn't explain that the word 'blender' in the syntax means the entire path to blender (or does it?), I worked it out (or did I?). Maybe that is considered to be common sense? (This could be an indication of where the problem lies!)
I tried what Aldrik and zeffii suggested, to change the $PATH variable setting to /Applications/Blender/blender.app/Contents/MacOS, then attempted to do a background render only to have blender quit before doing anything:
I'm using Blender 2.7 on my mac (OS 10.9.2) and the console won't properly open. If I open blender.app/Contents/MacOS/blender, I get a new terminal window, but it's full of a mix of legible and illegible characters such as "œÌÄ&àÖÄH__PAGEZERO__TEXTÃÃ". No print statements or errors will log there from Blender, either.
The command open is meant to open editable files in a suitable editor, it would appear that it gets the idea that it can be handled with the terminal, except the new terminal will start in your home directory leaving blender unable to find it's resources. It's been a few years since I used OSX but it may also be trying to run the blender binary as a shell script. Either way open doesn't handle runnable binaries and isn't designed to.
You may also find it fairly easy to create an applescript that tells the terminal to change the working directory and start blender. This can easily be saved as an application you can start from the finder. Which I think would be (untested) -
Error: Traceback (most recent call last): File "/Users/rudolfneumerkel/Programs/OrtogOnBlender/Blender280/blender.app/Contents/Resources/2.80/scripts/addons/io_scene_obj/__init__.py", line 145, in executereturn import_obj.load(context, **keywords) File "/Users/rudolfneumerkel/Programs/OrtogOnBlender/Blender280/blender.app/Contents/Resources/2.80/scripts/addons/io_scene_obj/import_obj.py", line 933, in loadfloat_func = get_float_func(filepath) File "/Users/rudolfneumerkel/Programs/OrtogOnBlender/Blender280/blender.app/Contents/Resources/2.80/scripts/addons/io_scene_obj/import_obj.py", line 840, in get_float_funcfile = open(filepath, 'rb')FileNotFoundError: [Errno 2] No such file or directory: '/var/folders/14/55f1vpy14tq2_st30dv5zjjr0000gn/T/tmpm6vjfcjx/MVS/scene_dense_mesh_texture.obj'
Traceback (most recent call last): File "/Users/kenniff/Library/Application Support/Blender/2.80/scripts/addons/OrtogOnBlender-master/FotogrametriaOpenMVG.py", line 742, in executeGeraModeloFotoDef(self, context) File "/Users/kenniff/Library/Application Support/Blender/2.80/scripts/addons/OrtogOnBlender-master/FotogrametriaOpenMVG.py", line 566, in GeraModeloFotoDefbpy.ops.import_scene.obj(filepath=tmpOBJface, filter_glob="*.obj;*.mtl") File "/Users/kenniff/Downloads/OrtogOnBlender/Blender280/blender.app/Contents/Resources/2.80/scripts/modules/bpy/ops.py", line 200, in __call__ret = op_call(self.idname_py(), None, kw)RuntimeError: Error: Traceback (most recent call last): File "/Users/kenniff/Downloads/OrtogOnBlender/Blender280/blender.app/Contents/Resources/2.80/scripts/addons/io_scene_obj/__init__.py", line 145, in executereturn import_obj.load(context, **keywords) File "/Users/kenniff/Downloads/OrtogOnBlender/Blender280/blender.app/Contents/Resources/2.80/scripts/addons/io_scene_obj/import_obj.py", line 933, in loadfloat_func = get_float_func(filepath) File "/Users/kenniff/Downloads/OrtogOnBlender/Blender280/blender.app/Contents/Resources/2.80/scripts/addons/io_scene_obj/import_obj.py", line 840, in get_float_funcfile = open(filepath, 'rb')FileNotFoundError: [Errno 2] No such file or directory: '/var/folders/zz/jspdgwds40z9s1cpzmx0rpj40000gn/T/tmpm94_y_s1/MVS/scene_dense_mesh_texture.obj'
Hi Cicero, I would like to start working with the Orthogonblender. I plan to buy a computer for this purpose. Can you please tell me what are the minimal system requirements for this software, and maybe recommend a strong computer?Thanks,Liat
Hello Cicero,Such an amazing work!I'm trying to get in to use it but after the instalation I open the OrtOnBlender_291 icon in the desktop and then it open a regular blender 2.91 with no extra label in the N panel.The terminal shows:C:\OrtogOnBlender\Blender291>cmd /k c:/OrtogOnBlender/Blender291/blender.exeRead prefs: C:\Users\MA-CellaMS\AppData\Roaming\Blender Foundation\Blender\2.91\config\userpref.blendfound bundled python: c:\OrtogOnBlender\Blender291\2.91\python
Hi can someone help me i did all the steps of the tutorial but didn't get the add ons in my blender. I really want to use this tool to make a guide for mandibula recontstruction with fibula free flap.
Blender 2.80 full release is not opening on my mac am running an iMac osx late 2012 version 10.9.5 Macintosh HD with a 2.9 GHz Intel Core i5 Processor and 8 GB 1600 MHz DDR3 of Memory and an NVIDIA Geforce GTX Graphics card I tried restarting my mac and I also tried re-downloading blender 2.80 here is what it says when I try to open blender in the terminal
spikeyxxx I have been doing a little research on virtual machines like VirtualBox and that got me wounding if I can run windows 10 on my mac using VirtualBox and run blender 2.80 on windows 10 and what do the extension pack do for you if you download it alongside the VirtualBox software?
spikeyxxx I instilled windows 10 on my mac and downloaded blender but blender still won't open it well pop up a message saying A graphics card and driver with support for OpenGL 3.3 or higher is required. Installing the latest driver for your graphics card may resolve this issue. How do I instill the latest diver for my graphics card?
jjesse94 I had a 2011 Macbook Pro and was able to run blender (I had OSX High Sierra installed). I would work 'okay' but perhaps I had a semi-compatible graphics card which may explain how I got blender 2.8 running?
jjesse94 I know that High Sierra is not the current version of Mac OSX (it is now Mojave) and I am not familiar with Mojave because my Macbook is too old to run it. It was working for me on High Sierra though. Just be forwarned blender 2.8 crashes a lot more on Mac than on Windows in my personal experience. I recently purchased a windows laptop because my Macbook is dying a slow and painful death, but I have used blender a lot on my macbook up until this point. The only big major problems I had with it was using complex Eevee nodes in the shader/node editor. 2ff7e9595c
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