Just for the fun of it it tried to create a export script for fusion cameras to a maya ascii file.Most parts of it are just a copy of a maya ascii file i had as reference but for the small tests i did it worked. What we have so far:
Eyeon Fusion 5.0 .rar
You can also add this snippet to a saver's Frame Rendered Script field. It needs to initialize the fusion variable first which isn't defined by default for InTool scripts. Be aware that using this script for multiple savers will probably have negative side-effects. The order in which savers are rendered is unpredictable so chances are high that the cache will be cleared prematurely.
(Rename .eyeonscript to .rar to extract the archive)I created a set of hotkeyscripts and a hotkey setting for adding tools to the flow.If a tool is selected the new one will be inserted rigth next to it and remains all connections of the tool. It will be even inserted between. So main output of selected tool become main input of the new one and main output of the new one become input for downstream tools.The polymask was altered by Stefan Ihringer, so that it will connect to the mask input of tools.
Based on Rocket_Science_Saver_Clip_Rename.eyeonscript by Brian Sinasac, reworked by Igor Kozitsyn, Dmitry Korshunov, Dmitry Slepichev and Gregory Chalenko.You can easily modify the items included into the file name by editing the following line in the script: FileName = compName..fragment.."_"..os.date("%Y.%m.%d")
A scriptlib is an eyeonScript (LUA) file that is automatically executed whenever Fusion is launched. It needs to be saved directly to your Scripts: directory, not in one of the subdirectories (Tool/Comp/etc) and they are the perfect place to set up your pipeline.
This script outputs a list of all loader images/sequences and saver files. Each line of a text file is read for a .comp filename. The script will open each comp in fusion and output the queried information. This is a modification of the original List Footage script for batch purposes.
The only difference that sets Utility, Comp & Tool scripts apart is that they're automatically given some local variables when they start up. All types are given fusion (& fu), referring to the Fusion object, Comp and Tool scripts also get composition (& comp), referring to the composition that the script was started from, and Tool scripts get tool, referring to the tool that was used to start the script.
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