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Zelda Wii U Screenshots 1080p Or 1080i: The Ultimate Guide for Zelda Fans



Monster Hunter 3 Ultimate (モンスターハンター3アルティメート) is an expansion of the Wii title Monster Hunter 3 (Tri), released on the Nintendo 3DS alongside a Wii U version that supports 480p, 720p, 1080i and 1080p resolution graphical output. The game was confirmed to arrive by Capcom's Dubindoh from Capcom-Unity. Monster Hunter 3 Ultimate was released in North America and Europe during March 2013.


You can record up to 1080i but I got clearer results switching down to 720p. This can be hassle if, like me, you normally use a HDMI cable and full 1080p output since you have to change the settings on your Xbox 360 or PS3 before switching over the cables, but the same can be said for any non-HDMI capture equipment right now.




Zelda Wii U Screenshots 1080p Or 1080i




Po podłączeniu do Wii U kabla HDMI i włączeniu zasilania, na ekranie telewizora natychmiast pojawia się obraz, ale cała akcja rozgrywa się na GamePadzie. Pierwszym zadaniem jest synchronizacja kontrolera z konsolą, którą należy przeprowadzić w sposób bardzo podobny do tego z Xboksa 360: najpierw należy nacisnąć przycisk synchronizacji na przednim panelu konsoli, a następnie przycisk w zagłębieniu pod spodem tabletu. Gdy już to uczynimy, przechodzimy do kwestii wyboru ustawień wyświetlania. W amerykańskiej wersji wspierane są rozdzielczości 480p, 720p, 1080i oraz 1080p, ale nie bylibyśmy zaskoczeni, gdyby w wersji PAL dodane zostało 576p w celu osiągnięcia wstecznej kompatybilności z Wii.


Liguem o cabo HDMI à Wii U e liguem a máquina e instantaneamente têm uma imagem na tua HDTV, mas toda a ação decorre no GamePad. Primeiro devemos sincronizar o comando à consola, feito de forma similar à de ligar um comando Xbox 360: pressionas o botão de sincronização na frente da consola e então deixas de pressionar um botão na parte inferior do tablet. Daqui é simplesmente escolher as definições de ecrã: na unidade Norte Americana, 480p, 720p, 1080i e 1080p são suportados, e não ficaríamos surpresos por ver 576p adicionados à unidade PAL para facilitar a retro-compatibilidade Wii, mas vamos dizer-vos assim que tivermos uma.


  • Sonic UnleashedNorth AmericaJapanDevelopment staffDeveloper(s)Sonic Team[1][2]Publisher(s)SegaDirector(s)Yoshihisa HashimotoProducer(s)Akinori NishiyamaDesigner(s)Yoshihisa Hashimoto (lead)

  • Takao Hirabayashi (lead planner/nighttime level designer)

  • Artist(s)Sachiko Kawamura (art director/publicity artwork)

  • Yuji Uekawa (publicity artwork)

  • Gurihiru (Human art Designer)

  • Writer(s)Sayako YoshimuraComposer(s)Tomoya Ohtani (sound director)

  • Kenichi Tokoi

  • Fumie Kumatani

  • Hideaki Kobayashi

  • Takahito Eguchi

  • Mariko Nanba

Video game overviewSeriesSonic the HedgehogEngine(s)Hedgehog Engine[3]Picture format and frame rate1080p/1080i/720p/30FPS/60FPSRelease date(s)Xbox 360:JP 19 February 2009[4]NA 18 November 2008[4]EU 28 November 2008[4]AU 27 November 2008PlayStation 3:JP 19 February 2009NA 9 December 2008[5]EU 19 December 2008AU 18 December 2008[6]Xbox Live:INT 20 October 2009[7]PlayStation Network:NA 8 April 2014EU 9 April 2014AU 9 April 2014


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